Arguments:
1) real: x
Sets the x coordinate of the camera focus.
Arguments:
1) real: y
Sets the y coordinate of the camera focus.
Arguments:
1) real: z
Sets the z coordinate of the camera focus.
Arguments:
1) real: x
2) real: y
3) real: z
Sets the x, y, and z coordinates of the camera focus.
Arguments:
1) real: distance
Sets the distance of the camera to the focus point.
Arguments:
1) real: azimuth
Sets the azimuth angle from the focus point.
Arguments:
1) real: elevation
Sets the elevation angle from the focus point.
Arguments:
1) real: yaw
Sets the horizontal yaw angle of the camera.
Arguments:
1) real: pitch
Sets the vertical pitch angle of the camera.
Arguments:
1) real: roll
Sets the rotational roll angle of the camera.
Return Type:
real
Returns the x coordinate of the camera.
Defaults to 341.506348.
Return Type:
real
Returns the y coordinate of the camera.
Defaults to 353.553375.
Return Type:
real
Returns the z coordinate of the camera.
Defaults to 91.506348.
Return Type:
real
Returns the x coordinate of the camera focus point.
Defaults to 0.
Return Type:
real
Returns the y coordinate of the camera focus point.
Defaults to 0.
Return Type:
real
Returns the z coordinate of the camera focus point.
Defaults to 0.
Return Type:
real
Returns the distance from the focus point to the camera.
Defaults to 500.
Return Type:
real
Returns the azimuth angle from the focus point to the camera.
Defaults to 15.
Return Type:
real
Returns the elevation angle from the focus point to the camera.
Defaults to 45.
Return Type:
real
Returns the horizontal yaw angle of the camera.
Defaults to 0.
Return Type:
real
Returns the vertical pitch angle of the camera.
Defaults to 0.
Return Type:
real
Returns the rotational roll angle of the camera.
Defaults to 0.
Arguments:
1) real: nearClip
2) real: farClip
Sets camera clipping distances.
Objects that are further or nearer than the clipping distance will not
be drawn.
Arguments:
1) real: duration
2) real: interpType
3) real: x
4) real: y
5) real: z
Changes the focus of the camera to (x, y, z) over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve any of the current values.
Arguments:
1) real: duration
2) real: interpType
3) real: x
Changes the x-focus of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Arguments:
1) real: duration
2) real: interpType
3) real: y
Changes the y-focus of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Arguments:
1) real: duration
2) real: interpType
3) real: z
Changes the z-focus of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Arguments:
1) real: duration
2) real: interpType
3) real: radius
Changes the radius of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Arguments:
1) real: duration
2) real: interpType
3) real: azimuth
Changes the azimuth angle of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Arguments:
1) real: duration
2) real: interpType
3) real: elevation
Changes the elevation angle of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Arguments:
1) real: duration
2) real: interpType
3) real: yaw
Changes the yaw angle of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Arguments:
1) real: duration
2) real: interpType
3) real: pitch
Changes the pitch angle of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Arguments:
1) real: duration
2) real: interpType
3) real: roll
Changes the roll angle of the camera to the given value over duration frames with the given interpolation type.
NO_CHANGE can be used to preserve the current value.
Cancels all of the active camera tweens.