Arguments: 1) real: objectID 2) real: left 3) real: top 4) real: right 5) real: bottom
Sets the texture rectangle for the sprite.
This is the rectangle on the original texture from which the sprite will be drawn.
Arguments: 1) real: objectID 2) real: x 3) real: y 4) real: width 5) real: height
Sets the texture rectangle for the sprite, using x, y, width, and height.
This is the rectangle on the original texture from which the sprite will be drawn.
Arguments: 1) real: objectID 2) real: left 3) real: top 4) real: right 5) real: bottom
Sets the drawing rectangle for the sprite based on a pre-defined constant.
This is the rectangle where the sprite will be drawn.
Destination constants are in the form `DESTINATION_
CENTER LEFT RIGHT TOP BOTTOM TOP_LEFT TOP_RIGHT BOTTOM_LEFT BOTTOM_RIGHT
Additionally, _ROTATE
may be appended to the end of the type to enable center rotation mode.
Arguments: 1) real: objectID 2) real: left 3) real: top 4) real: right 5) real: bottom
Sets the drawing rectangle for the sprite.
This is the rectangle where the sprite will be drawn.
Arguments: 1) real: objectID
Sets the drawing rectangle for the sprite by mapping the center of the source rectangle to (0, 0).
For example, if the rectangle set with ObjSprite2D_SetSourceRect is (24, 32, 48, 46) (which is 24 wide and 14 high), the destination rectangle becomes (-12, -7, 12, 7).
Arguments: 1) real: objectID 2) bool: bEnable
Sets whether to use forced center point rotation mode for the given object.
This may fix the wobbling associated with rotation (angular velocity) of even-sized sprites.
Note: This function must be called before setting the destination rectangle.