Arguments: 1) string: path Return Type: bool
Loads the specified sound file.
Returns true if successful, otherwise returns false.
Note: Required before using PlayBGM or PlaySE in the same script as these two functions are called on the respective paths.
Arguments: 1) string: path
Unloads the specified sound file.
Arguments: 1) string: path 2) real: loopStart 3) real: loopEnd
Plays the specified sound file as a looping BGM.
You can be more precise by using decimals.
Arguments: 1) string: path
Plays specified sound file as a sound effect.
Arguments: 1) string: path
Stops playing the specified sound file.
Arguments: 1) real const: soundDivision 2) real: volumeRate
Sets the volume rate for the specified sound division.
Arguments: 1) real const: soundDivision
Returns the volume rate of the specified sound division.