Arguments: 1) real: objectID Return Type: bool
Returns true if the specified object is currently intersecting with another object.
Arguments: 1) real: objectID Return Type: real
Returns an array of all enemy object IDs that the specified object is currently intersecting with.
Arguments: 1) real: objectID Return Type: real
Returns the number of times the specified object intersected with other objects during the previous frame.
For example, this can be used to determine how many player shots have collided with an enemy.