Mesh Object Functions

Return to Functions

ObjMesh_Create

    Return Type:
        real

Creates a 3D mesh object and returns its ID.

ObjMesh_Load

    Arguments:
        1) real: objectID
        2) string: pathMesh

Loads a 3D mesh file.

Returns true if successful, otherwise false.
The file must be either .mqo (Metasequoia) or .elem (Elfreina). Metasequoia software is available for free in English.

ObjMesh_SetColor

    Arguments:
        1) real: objectID
        2) real: red
        3) real: green
        4) real: blue

Sets the color of the mesh (0-255).

ObjMesh_SetAlpha

    Arguments:
        1) real: objectID
        2) real: alpha

Sets the alpha value of the mesh (0-255).

ObjMesh_SetAnimation

    Arguments:
        1) real: objectID
        2) string: animationName
        3) real: animationFrame

Sets the animation of the mesh object.

The animation frame of the specified animation name is drawn.

ObjMesh_SetCoordinate2D

    Arguments:
        1) real: objectID
        2) bool bEnable

When set to true, allows the mesh to be positioned using 2D coordinates.