Arguments:
1) real: slowTarget
2) real: fpsValue
Creates a pseudo slow effect by forcing Danmakufu to run at the specified FPS value.
There is currently only one target available, TARGET_ALL.
Use StopSlow to stop this effect.
Arguments:
1) real: slowTarget
Removes the pseudo slow from StartSlow, and restores Danmakufu to normal FPS.
There is currently only one target available, TARGET_ALL.
Arguments:
1) real: startX
2) real: startY
3) real: endX
4) real: endY
5) real: width
6) real: xCoord
7) real: yCoord
8) real: radius
Return Type:
bool
Checks if the given line with given width is colliding with the given circle of given radius.
Returns true if there is a collision; if there is no collision, it returns false.
Arguments:
1) real: objID1
2) real: objID2
Return Type:
bool
Checks if the given objects are colliding with each other.
Returns true if there is a collision; if there is no collision, it returns false.
Note: This function is currently only available on bullet and laser objects.
Arguments:
1) real: objID1
2) real: objID2
Return Type:
real array
Returns the distance between the two objects.
If one of the objects' ID is invalid, -1 will be returned.
Arguments:
1) real: objID
Return Type:
real array
Returns the 2D coordinates of a 3D object projected onto the 2D window.
The array is returned as [X, Y].
Arguments:
1) real: x
2) real: y
3) real: z
Return Type:
real array
Returns the 2D coordinates of the given 3D coordinates projected onto the 2D window.
The array is returned as [X, Y].
Arguments:
1) any array: arr
2) real: index
Return Type:
any array
Returns a new array with the element at the given index in the provided array removed.
Arguments:
1) any array: arr
Return Type:
real
Returns the size of an array.
Arguments:
1) any array: arr1
2) any array: arr2
Return Type:
any array
Concatenates the two provided arrays (of same type) and returns the new array.
Function version of ~.
Works on strings, as they are character arrays.
Arguments:
1) any array: arr
2) real: start
3) real: end
Return Type:
any array
Cuts out a specific portion of an array.
Function version of array[start..end]. Sliced portion includes start but not end.
Arguments:
1) real or any: array length or element1
2) any: ... (varargs elements)
Return Type:
any array
Creates an array of the specified length if argument count is 1, otherwise create an array with the given elements.
Note: This function has a variable number of arguments.
Arguments:
1) table: table
2) string: key
3) any: value
Return Type:
any array
Inserts the given key value pair into the given table.
Arguments:
1) string: functionName
2) any vargs: functionArgs
Calls the given function or task with the given args.
The called function will not be able to return any values.
Note: Do not use with subroutines (sub)
Arguments:
1) any array: arr
Return Type:
real
Returns the logical negation of the provided boolean expression.
Function version of !.
Arguments:
1) real: index
2) any varargs: args
Return Type:
real
Returns the value at the given argument index.
Can pass as many values as needed.
Note: This function will raise an error if the index is out of bounds.
Arguments:
1) real const: interpolationType
2) real: startValue
3) real: endValue
4) real: timeRatio
Return Type:
real
Interpolates between startValue and endValue by timeRatio using the given interpolation type.
Note: timeRatio must be a value between 0 and 1.