Player Functions

Return to Functions

GetPlayerObjectID

    Return Type:
        real

Returns the player object ID.

GetPlayerScriptID

    Return Type:
        real

Returns the player script ID.

SetPlayerSpeed

    Arguments:
        1) real: speedNormal
        2) real: speedFocus

Sets the normal speed and focus speed of the player.

SetPlayerClip

    Arguments:
        1) real: left
        2) real: top
        3) real: right
        4) real: bottom

Sets the area within which the player can move.

SetPlayerLife

    Arguments:
        1) real: value

Sets number of lives for the player.

Note: Can be a non-integer value.

SetPlayerSpell

    Arguments:
        1) real: value

Sets number of spells/bombs for the player.

Note: Can be a non-integer value.

SetPlayerPower

    Arguments:
        1) real: value

Sets power value for the player.

Note: Can be a non-integer value.

SetPlayerInvincibilityFrame

    Arguments:
        1) real: frames

Sets the number of frames for player invincibility.

SetPlayerDownStateFrame

    Arguments:
        1) real: frames

Sets the number of frames before respawning the player after player death.

SetPlayerRebirthFrame

    Arguments:
        1) real: frames

Sets the number of frames the player can deathbomb for after being hit.

Default is 15 frames.

SetPlayerRebirthLossFrame

    Arguments:
        1) real: frames

Sets the number of deathbomb frames the player loses per deathbomb.

Default is 3 frames.

SetPlayerAutoItemCollectLine

    Arguments:
        1) real: y

Sets the y coordinate of the auto collect line.

A negative value removes the line.
Default is no autocollect line.

SetForbidPlayerShot

    Arguments:
        1) bool: forbid

When set to true, the player cannot use normal shots.

SetForbidPlayerSpell

    Arguments:
        1) bool: forbid

When set to true, the player cannot use spells/bombs.

SetPlayerItemIntersectionRadius

    Arguments:
        1) real: radius

Sets the intersection radius between the player and items.

If the item is within this radius, it will be collected instantly.
Defaults to 24.

SetPlayerItemCollectRadius

    Arguments:
        1) real: radius

Sets the collection radius between the player and items.

If the item is within this radius, it will begin to move towards the player and auto-collection will be considered enabled.
Defaults to 0 (no effect).

Note: This will only be active whilst auto-collection is enabled and will be cancelled by CancelCollectItems.

GetPlayerX

    Return Type:
        real

Returns the x-coordinate of the player.

GetPlayerY

    Return Type:
        real

Returns the y-coordinate of the player.

GetPlayerState

    Return Type:
        real const

Returns the player state.

State is one of:

STATE_NORMAL (player is alive)
STATE_HIT (after being hit, during counter bomb frames)
STATE_DOWN (after being hit, before reappearing)
STATE_END (game over)

GetPlayerSpeed

    Return Type:
        real array

Returns the player movement speed as an array [unfocusedSpeed, focusedSpeed].

GetPlayerClip

    Return Type:
        real array

Returns the player's clip as an array [left, top, right, bottom].

GetPlayerLife

    Return Type:
        real

Returns the number of player lives.

GetPlayerSpell

    Return Type:
        real

Returns the number of player spells/bombs.

GetPlayerPower

    Return Type:
        real

Returns the amount of player power

GetPlayerInvincibilityFrame

    Return Type:
        real

Returns the number of frames during which the player is invincible.

GetPlayerDownStateFrame

    Return Type:
        real

Returns the number of frames during which the player is respawning.

GetPlayerRebirthFrame

    Return Type:
        real

Returns the number of frames during which the player can deathbomb.

GetAngleToPlayer

    Arguments:
        real: obj
    Return Type:
        real

Returns the angle from the given object to the player.

IsPermitPlayerShot

    Return Type:
        bool

Returns true if the player can use normal shots, false otherwise.

IsPermitPlayerSpell

    Return Type:
        bool

Returns true if the player can use spells/bombs, false otherwise.

Note: The returned value may differ from a previously set SetForbidPlayerSpell. For instance, it is forced to false during a LastSpell.

IsPlayerLastSpellWait

    Return Type:
        bool

Returns true if the player is deathbombing, false otherwise.

IsPlayerSpellActive

    Return Type:
        bool

Returns true if the player is utilizing a bomb, false otherwise.

GetPlayerID

    Return Type:
        bool

Returns the system ID of the player script.

This value is defined inside the player script in the #ID header.

GetPlayerReplayName

    Return Type:
        bool

Returns the replay ID of the player.

This value is defined inside the player script in the #ReplayName header.