Arguments: 1) real: objectID 2) real: collisionX 3) real: collisionY 4) real: collisionRadius 5) real: grazeRadius
Creates a hitbox of specified radius for collision detection of the player object.
The graze area extends the specified radius around the hitbox (the true graze radius is the sum of the two).
The hitbox will remain valid for every frame once created.
Arguments: 1) real: objectID 2) real: grazeX 3) real: grazeY 4) real: grazeRadius
Creates a grazebox of specified radius for the player object.
The grazebox will remain valid for every frame once created.
Arguments: 1) real: objectID
Deletes all hitboxes of the player object.