Player Object Functions

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ObjPlayer_AddIntersectionCircleA1

    Arguments:
        1) real: objectID
        2) real: collisionX
        3) real: collisionY
        4) real: collisionRadius
        5) real: grazeRadius

Creates a hitbox of specified radius for collision detection of the player object.

The graze area extends the specified radius around the hitbox (the true graze radius is the sum of the two).
The hitbox will remain valid for every frame once created.

ObjPlayer_AddIntersectionCircleA2

    Arguments:
        1) real: objectID
        2) real: grazeX
        3) real: grazeY
        4) real: grazeRadius

Creates a grazebox of specified radius for the player object.

The grazebox will remain valid for every frame once created.

ObjPlayer_ClearIntersection

    Arguments:
        1) real: objectID

Deletes all hitboxes of the player object.