Return Type: real
Creates a spell object and returns its ID.
Arguments: 1) real: objectID
Invokes the spell card object.
Arguments: 1) real: objectID 2) real: damage
Sets the damage of the spell object.
Arguments: 1) real: objectID 2) real: bEraseShot
Determines whether the specified spell object can delete enemy bullets.
Defaults to true.
Arguments: 1) real: objectID 2) real: x 3) real: y 4) real: radius
Sets the hit circle for the spell object.
Arguments: 1) real: objectID 2) real: x1 3) real: y1 4) real: x2 5) real: y2 6) real: width
Sets the hit line for the spell object.