Arguments: 1) string: pathScript
Defines a script to be executed when the game is paused.
Arguments: 1) string: pathScript
Defines a script to be executed when the game (Single/Plural/Stage) finishes.
Arguments: 1) string: pathScript
Defines a script to be executed when the player chooses to save a replay of the game.
Return Type: string
Gets the name of the render target from the frame before a menu script was executed.
Specifically to be used by menu scripts such as the pause script.
This can be used to create a texture of the previous frame just before the game is paused.
This allows for effects to be applied such as fading to a blur.