Private System Functions

Return to Functions

SetPauseScriptPath

    Arguments:
        1) string: pathScript

Defines a script to be executed when the game is paused.

SetEndSceneScriptPath

    Arguments:
        1) string: pathScript

Defines a script to be executed when the game (Single/Plural/Stage) finishes.

SetReplaySaveSceneScriptPath

    Arguments:
        1) string: pathScript

Defines a script to be executed when the player chooses to save a replay of the game.

GetTransitionRenderTargetName

    Return Type:
        string

Gets the name of the render target from the frame before a menu script was executed.

Specifically to be used by menu scripts such as the pause script.
This can be used to create a texture of the previous frame just before the game is paused.
This allows for effects to be applied such as fading to a blur.