Return Type:
real
Creates a spell object and returns its ID.
Arguments:
1) real: objectID
Invokes the spell card object.
Arguments:
1) real: objectID
2) real: damage
Sets the damage of the spell object.
Arguments:
1) real: objectID
2) real: bEraseShot
Determines whether the specified spell object can delete enemy bullets.
Defaults to true.
Arguments:
1) real: objectID
2) real: x
3) real: y
4) real: radius
Sets the hit circle for the spell object.
Arguments:
1) real: objectID
2) real: x1
3) real: y1
4) real: x2
5) real: y2
6) real: width
Sets the hit line for the spell object.